Archive for the ‘Technology Policy’ Category

The Constitution Indefinitely Detained

Friday, January 13th, 2012
The Constitution Indefinitely Detained
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This week marks the ten-year anniversary of opening of the U.S. military prison camp at Guantanamo Bay.  Despite President Obama’s January 2009 executive order to close the detention facility within his first year in office, Guantanamo remains in use (with over 170 detainees) long past its purported expiration date.  In fact, Congressional restrictions on the transfer or release of Guantanamo detainees, which the President recently signed into law, will ensure that the system of indefinite detention at Guantanamo will continue into the foreseeable future.  Meanwhile, not only has the President failed to fulfill his pledge to rein in the constitutional excesses of the previous administration, but the Obama administration has been increasingly explicit about its agenda to further imbued the Executive with the broad discretion to prosecute the “War on Terror” with limited Congressional interference.

Most recently, 0n December 31, 2011, President Obama signed into law the 2012 National Defense Authorization Act, which includes the following provisions:

(1) mandates that all accused Terrorists be indefinitely imprisoned by the military rather than in the civilian court system; it also unquestionably permits (but does not mandate) that even U.S. citizens on U.S. soil accused of Terrorism be held by the military rather than charged in the civilian court system (Sec. 1032);

(2) renews the 2001 Authorization to Use Military Force (AUMF) with more expansive language: to allow force (and military detention) against not only those who perpetrated the 9/11 attacks and countries which harbored them, but also anyone who “substantially supports” Al Qaeda, the Taliban or “associated forces” (Sec. 1031); and,

(3) imposes new restrictions on the U.S. Government’s ability to transfer detainees out of Guantanamo (Secs. 1033-35).

These provisions, as the New York Times described them, expressly declare that “the government has the legal authority to keep people suspected of terrorism in military custody, indefinitely and without trial [and] contain[] no exception for American citizens.”  The potential use of such powers, by the federal government against its own citizens, on U.S. soil, is anathema to even the most warped idea of civil liberties.  This was the very kind of unchecked governmental authority that the framers of the United States Constitution sought to prevent.  James Madison, at the Constitutional Convention cautioned that “[a] standing military force, with an overgrown Executive will not long be safe companions to liberty.  The means of defense against foreign danger, have been always the instruments of tyranny at home.”

Those in favor of these provisions, however, ostensibly fail to see the potential for abuse, judging from the hawkish rhetoric displayed during the Senate floor debate.  Notably eager to make “the homeland a part of the battlefield,” Senator Lindsay Graham, R – S.C., after what must have been an invocation of the spirit of Joseph McCarthy, declared:

“The enemy is all over the world. Here at home. And when people take up arms against the United States and [are] captured within the United States, why should we not be able to use our military and intelligence community to question that person as to what they know about enemy activity? They should not be read their Miranda rights. They should not be given a lawyer. They should be held humanely in military custody and interrogated about why they joined al Qaida and what they were going to do to all of us.”

Notwithstanding the fact that, outside of electoral politics, there remains overwhelming opposition to the bill–as the New York Times reported, “[n]early every top American official with knowledge and experience spoke out against the provisions, including the attorney general, the defense secretary, the chief of the F.B.I., the secretary of state, and the leaders of intelligence agencies”– these provisions, to the extent that they would authorize the indefinite detention of a citizen upon an allegation of treason, without due process, are a flagrant violation of the Constitution.  Specifically, Senator Graham, along with the bipartisan majority of Senators who voted in favor of these provisions, appear to either have forgotten or have decided to dispense with Article III, Section 3, which requires that ”No Person shall be convicted of Treason unless on the Testimony of two Witnesses to same overt Act, or on Confession in open Court.”  As Justice Scalia elaborated in his dissenting opinion in Hamdi v. Rumsfeld:

“Where the Government accuses a citizen of waging war against it, our constitutional tradition has been to prosecute him in federal court for treason or some other crime . . . . The very core of liberty secured by our Anglo-Saxon system of separated powers has been freedom from indefinite imprisonment at the will of the Executive.”

While Justice Scalia and the federal judiciary might soon have the opportunity to rule on the scope of detention authority, the responsibility to weigh the constitutional implication of governmental actions should not be borne by the judicial branch alone.  Our elected officials share in this duty–to do more than pay mere lip service to the Constitution, when it might suit one’s electoral needs.  Indeed, upon taking office, Senator Graham, like all members of Congress, swore an oath to “support and uphold the Constitution of the United States, against all enemies, foreign and domestic.”  Likewise President Obama, less than a week before signing his yet unfulfilled executive order, swore to “preserve, protect, and defend the Constitution of the United States.”

As exemplified by the debate in the Senate, the members of our elected branches of government have abdicated their sworn duty to the Constitution.  With few exceptions, the debate over the indefinite detention provisions focused not on how these powers might prove constitutionally problematic, but rather on which part of the national security apparatus should have the broad discretion with which to execute this authority.

How this indefinite detention authority will be applied–and how the Supreme Court will rule on the scope of these powers–remains to be seen.  The ease with which this bill was enacted, however, is representative of a potentially more pernicious threat: America’s overwhelmingly disengaged and uninformed citizenry, complacent in its obliviousness.  Although we might not, like our elected officials, have to swear an oath to uphold our civic duty, we have just as great a responsibility to protect our own civil liberties under the Constitution, especially when our government fails to do so.

The Freedom of Information: Gratis versus Libre

Friday, October 28th, 2011

By Nicholas P. Garcia

In American political and legal discourse, freedom is a concept that gets tossed around a lot, perhaps more than any other. Interestingly, despite the centrality of this concept in the debate, the English language lacks the nuanced vocabulary to differentiate between the many different connotations of the word “free”.

This is most readily apparent in debates over the “freedom of information.” In the digital age the transfer, copying, and sharing of information is faster and easier than ever before. As a result, many have declared the current paradigm of intellectual property and copyright law to be outmoded, irrelevant, and restrictive. Lawrence Lessig, the director of the Edmond J. Safra Foundation Center for Ethics at Harvard University and a noted law professor, has claimed that 70% of young people in the United States obtain their information from currently illegal sources. Lessig, and a host of other academics, activists, and legal professionals, advocate for a “free culture” with more protections for the freedom of information that the digital age has allowed.

However, counterarguments abound and they are usually economic in nature. Opponents of the freedom of information argue that technologies and services such as BitTorrent, LimeWire, and streaming video websites prevent those who create the information in the first place from reaping the benefits of their labor.  This is about more than just getting paid; some critics of the free culture argue that allowing total freedom of information would remove the incentive of the producers of information to create more content. This, they argue, would impoverish our society as a whole.

This debate is an important one to have, and will only heat up as digital technology continues to become even more inexpensive and pervasive. However, a point that is often missed by those not deeply immersed in this debate is what exactly is meant by the word, “free,” in the phrase, “free culture” or “freedom of information.” The English language at this point fails us, and so English speakers have turned to the Romance languages to better express a critical aspect of the debate. The sort of “free” that the proponents of a “free culture” advocate for does not mean “no cost” but instead means “with little or no restriction.” They refer to this difference as the difference between gratis and libre, and it is the latter that they stress is important. Another formulation is given by Richard Stallman, an activist in the free-software movement: “Think free as in free speech, not free beer.”

Understanding this difference between “gratis” and “libre” is essential in moving the debate over freedom of information forward. Many companies, such as Netflix with its “Instant Watch” feature, are discovering that people are willing to pay for convenient modes of delivering content. But companies are not the only institutions that need to adapt; the current legal regime of copyright and intellectual property law is increasingly becoming oppressive. The law must adapt to these emerging technologies lest it be deemed increasingly irrelevant, out-dated, and unjust.

Desensitization Caused By Video Games

Monday, October 17th, 2011

By Gregg Katz

Despite being an over $25 billion a year industry, and being bigger than other entertainment industries, video games are still often described as childish.  Roger Ebert is infamous in the gaming community for stating that “video games can never be art.”  Another criticism is that they invite emulation, especially games such as Grand Theft Auto, which has been used in criminal trials as part of the defense team’s argument.  However, as the Supreme Court recently ruled (PDF) in Brown v. EMA, videos game cannot be censored.  Even though I will almost always defend the video game industry, video games can go too far and cross an important moral line.

IGN recently had a great article about real life events being turned into video games and asked whether these games exploited human tragedies.  I would have to agree that certain games exploit real events to make profitable entertainment products and can trivialize victims’ pain, but that the real problem with certain video games is the desensitization caused by using these events.  In the article, the game “Call of Juarez: The Cartel” is profiled.  This game is based on border drug violence in Mexico, and thus demands the question: is real life border drug violence is an appropriate subject for a video game?  I’m not worried about a person playing the game and deciding that running a drug cartel is a fun occupation and going out and starting a drug cartel. I’m worried that people won’t care that the violence depicted is based on real life violence and begin to accept it as a normal part of the world.  Games like Grand Theft Auto, while presenting violent acts that certainly can occur in the real world, take place in fictional cities with fictional characters partaking in fictional events. This game, however, is different.  People should not view things like drug violence as an acceptable occurrence in Mexico or accept it as the norm.

Certain topics must be morally off limits.  For example, no one should make or play a video game based on the recent massacre in Norway.  If such a game would be made and played, will people still be shocked and horrified when it happens in the real world?  The world needs to view and react to such events in a certain way not ignore them.  Gamers taking actions because of video games is not the problem, gamers not taking actions because of video games is.

Facebook’s Newest Format Provokes Even More Privacy Concerns

Monday, October 3rd, 2011

By Caroline Kinsella

Recently, Facebook unveiled its newest profile update: Timeline.  A scrolling personal history of each user that is less like the traditional Facebook profile we all know and more like a personalized life story, the changes are causing a backlash among the Facebook community.  Any sort of change to the site inevitably provokes commentary, much of which is forgotten within a few days.  However, Timeline is causing further concern, especially in terms of privacy and Facebook’s access to personal information.  In Europe, Facebook is now the subject of an investigation by the Irish data protection commissioner for how it handles users’ data in Europe.  The Irish regulator launched the investigation after it received twenty-two separate complaints from the online watchdog “Europe versus Facebook.”  Some of the complaints alleged against Facebook include, the company does not delete personal information after it says it has been removed; it tracks users’ internet usage even after they have logged out of the site; and it uses facial recognition to tag photographs in violation of privacy rights.

The Irish regulator said that the investigation could take until the end of the year and should be its “most extensive ever” due to the volume of the company’s holdings.  Facebook is subject to Irish and European data protection laws as its European headquarters are in Dublin, Ireland.  Under some European data protection laws, Facebook must send out a hard copy of your personal data if requested.  As a result of this investigation, Facebook has seen an influx of users requesting this information.  Some of these results have been posted by users and reports of one person’s Facebook activity can run to 1,000 pages in length. Also startling is the sheer amount of information Facebook has access to and keeps, including rejected friend requests, a list of devices from which you have logged into Facebook, and a history of messages and chats.

Facebook has received complaints in the past about their handling of user’s private information.  Since so many of the default settings allow access by almost anyone, users must depend on their own ability to navigate a confusing system in the hopes of limiting who has access to their profile and their personal information.  Many of these complaints have been dealt with successfully by Facebook who does, occasionally, respond to user’s feedback and makes changes.  The Federal Trade Commission is also considering an investigation following complaints from privacy campaigners in the United States.  If this investigation is launched and Facebook is found to be at fault here or in Europe, it is likely to have an affect on how Facebook conducts its business and monitors user accounts worldwide.

Sony Plays Games With Its Terms Of Service

Tuesday, September 20th, 2011

By Ben Chynsky

Earlier this year Sony’s PlayStation Network was attacked by a string of hackers that compromised the private data of as many as 100 million many users’ accounts. Sony issued apologies, offered some compensation packages, and promised to strengthen its security network. At the same time, Sony was subject to a number of lawsuits including some class-action filings. One class action lawsuit filed against Sony in April could ultimately cost the company billions of dollars.

It is no coincidence that Sony quietly updated its PlayStation Network Terms of Service (“TOS”) agreement last week. The company added a new section to its TOS that will prevent users from joining together in the future in any class-action lawsuits against the company.  It also provides for binding arbitration as the sole means of dispute resolution with the company before any lawsuit is brought. The new section was not announced by publicly Sony. However, users on game forums and gaming blogs quickly voiced their discontent.

The new section requires users to agree that they will not join any class-action suits against Sony in the future. Furthermore, the new section states that if a user does file a suit against the company, it must be done on an individual basis through an arbitration procedure with a Sony-picked arbitrator. Any customers who do not want to agree to the new section must send Sony a written letter within 30 days. If users do not agree, then their PS3 will not be able to get online or purchase media content from Sony. A Sony spokesman stated that the section was designed to simply ensure adequate time and procedures to resolve future disputes.

The larger story here is that forced arbitration is increasingly utilized by large corporations as a means to avoid complicated class-action lawsuits Class-actions lawsuits are expensive for these corporations, take significant amounts of time and resources, and ultimately can result in large cash payouts. On the other hand, the loss of the ability to bring class actions suits is a significant detriment to the autonomy of these consumers. These consumers no longer have the same power to unite against a massive corporation, and instead must agree to binding arbitration in which they are undoubtedly at a disadvantage from the beginning. Then again as one user on a game forum put it, “I didn’t read it, I accepted it blindly. I am grateful to my Sony overlords for allowing me to buy and use their products.”

An Important Step For Legal Content

Thursday, May 26th, 2011

By Ben Falk

There has been an interesting development in the way users consume cultural products. It seems, for the first time, according to the network-management software company Sandvine, that legal content distribution represents the largest percentage of Internet use. Specifically, Netflix’s streaming service is responsible for this transformation. For a long time, peer-to-peer networks represented the largest share of Internet use, much to the consternation of the entertainment industry. A great deal of the content “shared” over these networks is copyrighted, such as songs, movies, TV shows, etc, which, as can be imagined, does not sit well with many content creators. However, it seems the old Internet adage that people will always choose free content over content they must pay for is finally proved false.

That Netflix and real-time entertainment consumption now represent the largest share of Internet traffic is a harbinger of greater things. Essentially, it means that the majority of copyrighted content traversing the Internet is paid for, thereby  ensuring that creators and artists are compensated for their work. It also shows that a workable business model exists for distributing legal content online. It is this revelation that is most interesting.

For a long time it seemed that entertainment companies struggled to figure out how to monetize their content online. In some ways, they are still struggling. Netflix, however, developed a successful business distributing legal content over the Internet. Other entertainment companies have capitalized on this success, including for example ‘ Hulu Plus, which, like Netflix, charges a reasonable monthly fee in exchange for streaming an unlimited amount of television content.

This is a watershed moment. It demonstrates that there is, in fact, a market for legal content online and that people will treat their computers similarly to their TVs. It proves that with creative and reasonable pricing, a vast amount of content, and a robust and reliable distribution network, people will pay to watch movies and TV shows over the Internet. Media companies, artists, and other creators should take advantage of   this opportunity.

Granted, exploiting the opportunity and totally replacing offline revenues with online revenues will be very difficult, if not impossible. However, at least now we know that earning sizable revenues off of online distribution is possible. Furthermore, total replacement of offline revenues may not even be necessary. There will always be other ways, aside from Internet distribution, to make money off of content, no matter if it is a licensing deal, traditional on-demand profits, or even traditional television revenues (even if the ultimate distribution mechanism is the Internet). Thus, there is no reason that enterprising companies that create and distribute desirable content cannot succeed.